About Me
I’m a gameplay and UI/UX engineer specializing in Unity development, rapid prototyping, and building scalable, maintainable systems. With 10+ years of experience shipping titles across mobile, XR, and emerging technology, I bridge engineering depth with user-focused design to deliver features that feel polished, intuitive, and performant.
I’ve led engineering teams, shipped commercial games, built content creation tools, and delivered high fidelity, real time simulations. My approach blends technical execution, clean architecture, and collaborative workflows that keep product, design, and engineering aligned and unblocked.
Skills
Languages
C#, C++, Javascript, Typescript, React, Three.js, OpenGL, Vulkan
Platforms
Android, iOS, Windows, Mac, Linux, Web
Engines
Unity, Babylon.js
Tools
Git, Atlassian Suite (Jira, Confluence, Bitbucket, etc), AI tools (Claude, Cursor), Figma, Canva, Photoshop